Sunday, July 14, 2013

When was the last time I checked back here, a quite a bit, I have been working on the project a little bit by bit, mostly rewriting the system so it runs much better and cleans up some unneded extra bulk.
I do hope to throw a updated demo sometime soon, but not right away since it's not to where I want to get it yet.

Monday, February 11, 2013

Progress Still(Even though I forgot to post here)

First off sorry for the lack of an update all week. I've been busy adding in stuff TBH, I'll add a list of what I've done within the next day or too.

Edit: I also fixed a demo link screw up.

Tuesday, February 5, 2013

A small but shocking addition.

I've added in the thunder element, and I've added in a quick screenie in the screenshots area.

I've started working on the tornado element and the darkness element.

Saturday, February 2, 2013

Demo V1.4

I've released Demo V1.4 now, check the neato sidebox that says Demos and click on V1.4.

Tell me of any issues you find and of any glitches/bugs you find.

Wednesday, January 30, 2013

Progress V2

I've more or less finished with the Scytheguy AI, Got Saving and Loading to work.

Though ATM, custom control and the other options are being a pain right now.
I've also added some screenies in the screenshot section. I've started adding in a tutorial for the game.

I've also started working on a ghost ship tileset, which I've added an alpha screenshot of it.

Friday, January 25, 2013

Rebirth(Kind) and Progress

So I've finally havesome timeto start working on LM2D, and it's now out of hiatus(again).
Expect some big-ish updates by the beginning-middle of next month.

What I've done and/or doing now:
-ATM, I'm polishing off some of the not completely finished ghosts's AI, and have added in locked doors that are on the wall, and I've added in those nasty ghost sealed doors.
-Theres been a tweek with the map so it now shows keys above room square where it's respected locked door is(even if the room isn't visible on the map, so it gives you a little bit of a point in the direction.
-So I'm tweeking the Scytheguy AI and the Mr. Bones AI(as well as giving him a graphical revamp).
-I'm reworking the elemental ghost AI and am adding in a blast attack for the elemental powers(eg when you press down on the element button and then release it quickly.
-I've also finally started on a textbox and some more menu options.
-Theres now a finished title screen(With the exception of loading and options.)
-I've fixed the nasty glow-vac glitch and sqaushed the last of the collision bugs.
-I've also finally gotten a chance to redo the firemedal mini-boss AI(Which hasn't been released yet).

Be sure to check in every now and then, as I may add in some new screenshots or release a demo.