Monday, March 19, 2012

I'm going to take a break on Luigi's Mansion 2D: Eternal Night, and will work on a Smaller Project.

Sunday, March 18, 2012

Some enemies have been redesigned and recolored,
Though I'm only going to use some of these enemies.
Also theres one new enemy in the sheet.
 A Great Thanks to Gameboy for his help.



Wednesday, March 7, 2012

I've added a new tab with  the Official  Drawings of the Ghosts of LM2D.

Saturday, March 3, 2012

Demo V1.1 is out now, The next one will include Elemental Ghosts and the Miniboss.

Friday, March 2, 2012

Edit: Me and Zack decided to split up and make our own versions of the game using the same engine created so far, you can check out my game at http://luigismansion-starrynight.blogspot.com

Good luck Zack!


Monday, February 27, 2012

Although I'm planning on handling most of the graphical work in this game myself we could still use some help, if anybody is interested you can email me at kenrmar@gmail.com.

Edit: Thanks GameWatching for helping out!

Tuesday, February 21, 2012

Most of the sprites posted for now are just placeholders and will likely be changed before the game is finished.

Anyway, here's some more details about the game.

-The game takes place in multiple environments not just a mansion.
-Luigi can upgrade elemental powers over the course of the game and gain new attacks with each elemental medal.
-There's 8 power medals collect, they will be revealed later.
-Atmosphere plays a big part in the game. Although the game won't be too scary.
-Money is not spent but rather the more the player collects the more secrets open up.
-Many of the rooms in the mansion are maze like and surreal.